During my collaborative project for 3D and Animation Design course, I learned about all the stages of the animation creation process, from idea generation and storyboards to detailed modelling and texturing in CAD and ending with rendering and post-production editing.
The project was focused on the architecture and interior design of an underwater museum located in post-apocalyptic Khambhat Pradesh 140 years in the future. The museum displayed a series of ‘lost and forgotten artefacts’, in this case, a toy rocket. Our idea was to create a convincing narrative around the museum dedicated to the ancient space association - specifically looking at rocket launches made by the Indian Space Research Organisation in 2019.
To aid our animation and set the mood in our story, we used a clip at the beginning of the animation showing ISRO Chandrayaan 2 Launch. Also, we included references to the clip throughout our animation (e.g. the countdown is repeated at the end, so when the hologram is launched into the sky, it mimics the original rocket launch).
We used Autodesk Maya and Adobe After Effects in creating the animation. I was in charge of creating the artefact and the museum’s display room, including the lotus display unit. In addition, I worked on 3D modelling, texturing, rigging, lighting and rendering. For modelling the artefact, I have also used Meshmixer software.