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Digifold is an interactive system that merges the digital and physical worlds of games through interactive origami.
The project is designed for children and young adults. It challenges the typical handheld game controller interactions.
Instead of monotonously pressing buttons and staring at screens of computers, Digifold introduces a new captivating gaming system where the player engages in traditional craft to play their favourite games. They fold their own origami figures from paper with preprinted electronics, which are then connected to games directly. The origami becomes a controller in itself and players get to interact with their creations!
Digifold not only allows players to enjoy the gaming and but also improves children’s craft skills, develops fine-motor skills, and supports mental concentration.
During the graduate project I explored the subject of video gaming, immersion and digital escapism. I looked into the uses of tangible technologies in gaming to bring back the users’ awareness of the surroundings and the importance of health through the benefits of physical/digital game interactions.
This project has allowed me to explore research areas in ludology, phenomenology, video gaming addiction and immersion that I have not previously covered in my degree. I have studied mental health and immersion aspects from a psychological perspective, expanding my knowledge on those subjects. Thought this project, I was continually developing my independent research skills, expanding my interest and expertise in tangible user interfaces, digital/physical hybrid technology and coding experience.
Due to Covid-19 pandemic, this project was carried out fully from home. Through this experience I have learned to become more adaptable and make the most of the limited resources at hand.